I really hope you enjoy the course and hope to see you soon. This course is a primer for my more detailed courses coming out soon and the course is here to give you a general understanding of Game Modelling with that in mind this course is targeted at Intermediate level modellers and can be considered a next step in your evolution as a game designer! In the last part of the course we will imports all our assetsĪdd a FRP to the scene so we can look around in realtime Features and specifications of Lumion Pro software: Reflective property so that you can create reflected surfaces. You do not require this program for the course We will use this to take a quick look at the textures we produce on a material
Activate software using serial number provided in.txt file The software will be installed.
Follow the instructions to install the software. (It will usually be in your Downloads folder.) A dialog box will appear. (Your screen resolution may be higher than 1920 x 1080 however, this will impact Lumion performance. (Such as the AMD Ryzen 5 2600, Intel Core i7-4790 or better) Monitor resolution: 1920 x 1080 pixels.
Looking at the basic navigation and shelves First of all, Download the Lumion Pro 8.5 (Tutorial on How to Download) Locate and double-click the.exe file. Operating system: Up-to-date Windows 10 64-bit CPU (Processor) Intel/AMD Processor scoring a single thread CPUMark of 2,200 or higher. We do not use Maya much in this course so its not a major requirement of the course as sizing can be done inside Unity!īaking maps form Models created in ZBrushĬreating roughness and metallics in Substance We will work on a Rock as well as a complete set Texturing as well as texturing from photoshop So let me give you a break down of all the exciting stuff we are going to do together: I am excited to welcome you to this indepth course on modelling an environments for game.ĭuring this course we will explore many techniques for creating games environments in this case a rocky terrain set, I will show you in detail how to model, map, paint and export your game ready assets from ZBrush, along the way we will look at painting using substance painter and also how to export the new maps out of Substance, we will look at Maya and scaling as well as the GOZ feature of Zbrush, not only that but we will also take a look at marmoset as well the end goal is to bring these assets into Unity and create a game set. Have a Deeper understanding of Game design The new Lumion student version means that you can get access to the 67 new backyard models in the Lumion content library along with several performance updates, detailed here. Learn to Create Environments for Game inside ZBrush, learn to paint in Substance Painter and import into Unity Title: Udemy – Game Design – Environments using ZBrush, Substance and Unity
Duration 7h 30m Project Files Included MP4